{-# LANGUAGE FlexibleContexts #-} module Display where import Turtle import Exercise10 (execute, Rule(..), LSystem(..), update, baum, peano3, hilbert) import qualified Graphics.Rendering.OpenGL as GL import Graphics.UI.GLUT hiding (Angle) import Data.IORef (newIORef) import Data.List ( map, null, take, elemIndices ) import Data.Word (Word8) import Data.Vector.Storable import Foreign.Ptr () import Foreign.ForeignPtr import Codec.Picture.Types import Codec.Picture.Png (writePng) import Codec.Picture.Gif () import System.Directory (createDirectoryIfMissing) main :: IO () main = display peano3 4 display :: LSystem -> Integer -> IO () display ils iN = do lsRef <- newIORef ils itsRef <- newIORef iN initialDisplayMode $= [DoubleBuffered] initialWindowSize $= pointToSize theCanvas getArgsAndInitialize w <- createWindow "Turtle Graphics" displayCallback $= drawRefs lsRef itsRef reshapeCallback $= Just (\x -> viewport $= (Position 0 0, x)) actionOnWindowClose $= MainLoopReturns idleCallback $= Just (idleCb lsRef itsRef) specialCallback $= Just (arrowKeyCb lsRef itsRef) drawRefs lsRef itsRef mainLoop where idleCb lsRef itsRef = do ls <- get lsRef ls' <- update ls if ls == ls' then return () else lsRef $= ls' >> drawRefs lsRef itsRef arrowKeyCb lsRef itsRef key _ = do its <- get itsRef let its' = max 0 $ case key of KeyUp -> its + 1 KeyDown -> its - 1 _ -> its if its == its' then return () else itsRef $= its' >> drawRefs lsRef itsRef drawRefs lsRef itsRef = do ls <- get lsRef its <- get itsRef draw ls its penToRGB :: Pen -> GL.Color3 GL.GLfloat penToRGB (Colour r g b) = GL.Color3 r g b penToRGB Inkless = error "penToRGB: inkless" pointToSize :: Pnt -> GL.Size pointToSize (Pnt x y) = GL.Size (ceiling x) (ceiling y) sizeToPoint :: GL.Size -> Pnt sizeToPoint (GL.Size x y) = Pnt (fromIntegral x) (fromIntegral y) draw :: LSystem -> Integer -> IO () draw c n = do clear [ColorBuffer] loadIdentity background toGraphic $ rescale $ execute c n swapBuffers toGraphic :: [Ln] -> IO () toGraphic = Prelude.mapM_ f where f (Ln pen startP endP) = GL.color (penToRGB pen) >> GL.renderPrimitive GL.LineStrip (toVertex startP >> toVertex endP) background :: IO () background = do GL.color theBGcolor GL.renderPrimitive GL.Polygon $ Prelude.mapM_ GL.vertex [GL.Vertex3 (-1) (-1) 0, GL.Vertex3 1 (-1) 0, GL.Vertex3 1 1 0, GL.Vertex3 (-1) 1 (0::GL.GLfloat) ] toVertex :: Pnt -> IO () toVertex (Pnt x y) = GL.vertex $ GL.Vertex3 (realToFrac x) (realToFrac y) (0::GL.GLfloat) -- Rescales all points in a list of lines -- from an arbitrary scale -- to (-1.-1) - (1.1) rescale :: [Ln] -> [Ln] rescale lines | Data.List.null points = [] | otherwise = Data.List.map f lines where f (Ln pen p q) = Ln pen (g p) (g q) g p = swap ((p - p0) / s) points = [ r | Ln pen p q <- lines, r <- [p, q] ] hi = Prelude.foldr1 lub points lo = Prelude.foldr1 glb points s = scalarMax (hi - lo) * scalar 0.55 p0 = (hi + lo) * scalar 0.5 swap (Pnt x y) = Pnt y x -- Window parameters theCanvas :: Pnt theCanvas = Pnt 800 800 theBGcolor :: GL.Color3 GL.GLfloat theBGcolor = penToRGB white -- adaptation of main function that saves the n first iterations as png image savePngs :: LSystem -> Integer -> String -> IO () savePngs c n s = do initialDisplayMode $= [DoubleBuffered] initialWindowSize $= pointToSize theCanvas getArgsAndInitialize w <- createWindow "Turtle Graphics" displayCallback $= draw c n reshapeCallback $= Just (\x -> viewport $= (Position 0 0, x)) actionOnWindowClose $= MainLoopReturns prepareDirectory s drawLoop c n w s mainLoop drawLoop :: LSystem -> Integer -> Window -> String -> IO () drawLoop c n w s | n == 0 = return () | otherwise = do drawAndSave c n w $ s Prelude.++ show n Prelude.++ ".png" drawLoop c (n-1) w s drawAndSave :: LSystem -> Integer -> Window -> String -> IO () drawAndSave c n w s = do clear [ColorBuffer] loadIdentity background toGraphic $ rescale $ execute c n saveImage w s swapBuffers prepareDirectory :: String -> IO () prepareDirectory s = do let is = Data.List.elemIndices '/' s if Data.List.null is then return () else createDirectoryIfMissing True $ Data.List.take (Prelude.last is) s -- read pixels, convert them to first a Vector then a JuicyPixel image -- and save the image as a PNG file -- adapted from https://www.reddit.com/r/haskell/comments/dee0iz/converting_opengl_window_to_a_png_image_in_haskell/ saveImage :: Window -> String -> IO () saveImage window name = do currentWindow $= Just window Size w h <- get windowSize let npixels = fromIntegral (w*h) :: Int nbytes = 3*npixels fptr <- mallocForeignPtrArray nbytes :: IO (ForeignPtr Word8) withForeignPtr fptr $ \ptr -> do let pdata = PixelData RGB UnsignedByte ptr :: PixelData Word8 readPixels (Position 0 0) (Size w h) pdata let fptr' = castForeignPtr fptr :: ForeignPtr (PixelBaseComponent PixelRGB8) let imgdata = unsafeFromForeignPtr0 fptr' npixels :: Vector (PixelBaseComponent PixelRGB8) let image = Image (fromIntegral w) (fromIntegral h) imgdata :: Image PixelRGB8 writePng name image