module Exercise08 where import Data.Bits import Data.List import Data.Ord import System.Random (Random, mkStdGen, randomIO, randoms) -- Player is either 1 or -1 type Player = Int -- A field is just an Int value where the absolute gives the number of pieces on the field -- and the sign corresponds to the player -- e.g. -3 would mean there are three blobs in this field of player -1 type Field = Int type Row = [Field] type Column = [Field] -- boards are rectangles represented as a list of rows type Board = [Row] -- A position on the board is represented as (row, column) -- (0,0) is the top left corner, coordinate values increase towards the bottom right type Pos = (Int, Int) -- A size represented as (height,width) type Size = (Int, Int) -- A strategy takes the player who's move it is, optionally takes a list of double values -- to allow for probabilistic strategies, takes the current board and gives back the position -- of the move the player should do type Strategy = [Double] -> Player -> Board -> Pos -- A stateful strategy can additionally pass some object between invocations type StatefulStrategyFunc a = a -> [Double] -> Player -> Board -> (Pos, a) -- first value is the state object to pass to the first invocation of each game type StatefulStrategy a = (a, StatefulStrategyFunc a) defaultSize :: (Int, Int) defaultSize = (9, 6) -- Some useful helper functions row :: Board -> Int -> Row row = (!!) column :: Board -> Int -> Column column = row . transpose width :: Board -> Int width (x : _) = length x width _ = 0 height :: Board -> Int height = length size :: Board -> Size size b = (height b, width b) getCell :: Pos -> Board -> Field getCell (y, x) b = b !! y !! x -- pretty print a single cell showCell :: Field -> String showCell c = "- +" !! succ (signum c) : show (abs c) -- pretty print the given board showBoard :: Board -> String showBoard = unlines . map (unwords . map showCell) -- print a board to the console printBoard :: Board -> IO () printBoard = putStr . showBoard -- check if a position is one a board of the given size isValidPos :: Size -> Pos -> Bool isValidPos (r, c) (y, x) = y >= 0 && y < r && x >= 0 && x < c {- x.1 -} -- Check if the given player can put an orb on the given position canPlaceOrb :: Player -> Pos -> Board -> Bool canPlaceOrb p pos b = let cell = getCell pos b in isValidPos (size b) pos && (cell == 0 || signum cell == p) -- Check if the given player has won the game, -- you can assume that the opponent has made at least one move before hasWon :: Player -> Board -> Bool hasWon p b = and [cell == 0 || signum cell == p | row <- b, cell <- row] -- the list of neighbors of a cell neighbors :: Size -> Pos -> [Pos] neighbors size (y, x) = filter (isValidPos size) [(y, x + 1), (y, x - 1), (y + 1, x), (y - 1, x)] -- update a single position on the board -- f: function that modifies the number of orbs in the cell -- p: player to whom the updated cell should belong updatePos :: (Int -> Int) -> Player -> Pos -> Board -> Board updatePos f p (0, x) (row : b) = updatePos' f p x row : b where updatePos' f p 0 (cell : row) = p * abs (f $ abs cell) : row updatePos' f p x (cell : row) = cell : updatePos' f p (x - 1) row updatePos f p (y, x) (row : b) = row : updatePos f p (y - 1, x) b {- x.2 -} -- place an orb for the given player in the given cell putOrb :: Player -> Pos -> Board -> Board putOrb p pos b = putOrb' [pos] (updatePos (+ 1) p pos b) [b] where putOrb' [] b _ = b putOrb' positions board bs = let (b, newPos) = foldr update (board, []) positions in if b `elem` bs then b else putOrb' newPos b (b : bs) where update pos (board, newPos) = let c = abs $ getCell pos board ns = neighbors (size board) pos l = length ns in if c >= l then (foldr (updatePos (+ div c l) p) (updatePos (`mod` l) p pos board) ns, ns ++ newPos) else (board, newPos) {- x.3 -} {-WETT-} putOrbOvs :: Player -> Pos -> Board -> (Board, Int) putOrbOvs p pos b = putOrb' [pos] (updatePos (+ 1) p pos b) [b] 0 where putOrb' [] b _ overflows = (b, overflows) putOrb' positions board bs overflows = let (b, newPos, ovs) = foldr update (board, [], overflows) positions in if b `elem` bs then (b, ovs) else putOrb' newPos b (b : bs) ovs where update pos (board, newPos, ovs) = let c = abs $ getCell pos board ns = neighbors (size board) pos l = length ns in if c >= l then (foldr (updatePos (+ div c l) p) (updatePos (`mod` l) p pos board) ns, ns ++ newPos, ovs + 1) else (board, newPos, ovs) -- Your strategy strategy :: Strategy strategy _ p b = let ops = [(putOrbOvs p pos b, pos) | pos <- options p b] in let greatest = takeGreatestBy 5 (value p . fst) ops in snd $ maximumBy (comparing $ branches 5 (- p) . fst . fst) greatest where branches 0 p b = value p (b, 0) branches depth p b = if hasWon (- p) b then value (p * (-1) ^ mod depth 2) (b, 0) * (depth + 1) else let ops = [putOrbOvs p pos b | pos <- options p b] in let greatest = map (branches (depth - 1) (- p) . fst) $ takeGreatestBy 5 (value p) ops in if even depth then {- my turn -} maximum greatest else {- opp's turn -} minimum greatest options p b = let (r, c) = size b capt = captured b (0, 0) where captured [] _ = [] captured ([] : b) (y, x) = captured b (y + 1, 0) captured ((cell : row) : b) (y, x) | p == signum cell = (y, x) : (y, x + 1) : (y, x - 1) : (y + 1, x) : (y - 1, x) : captured (row : b) (y, x + 1) | otherwise = captured (row : b) (y, x + 1) in filter (flip (canPlaceOrb p) b) $ nub $ [(0, 0), (0, c - 1), (r - 1, 0), (r - 1, c - 1)] ++ capt value p (b, overflows) = p * sum (map sum b) + overflows takeGreatestBy n p = takeGreatestBy' n . sortOn (Down . p) where takeGreatestBy' _ [] = [] takeGreatestBy' 1 (v1 : v2 : vs) | v1 == v2 = v1 : takeGreatestBy' 1 (v2 : vs) | otherwise = [v1] takeGreatestBy' n (v : vs) = v : takeGreatestBy' (n - 1) vs -- adds state to a strategy that doesn't use it wrapStrategy :: Strategy -> StatefulStrategy Int wrapStrategy strat = (0, \s r p b -> (strat r p b, succ s)) -- the actual strategy submissions -- if you want to use state modify this instead of strategy -- additionally you may change the Int in this type declaration to any type that is usefully for your strategy strategyState :: StatefulStrategy Int strategyState = wrapStrategy strategy {-TTEW-} -- Simulate a game between two strategies on a board of the given size and -- returns the state of the board before each move together with the player that won the game play :: [Int] -> Size -> StatefulStrategy a -> StatefulStrategy b -> [(Board, Pos)] play rss (r, c) (isa, sa) (isb, sb) = go rss isa sa isb sb 1 0 (replicate r (replicate c 0)) where -- type signature is necessary, inferred type is wrong! go :: [Int] -> a -> StatefulStrategyFunc a -> b -> StatefulStrategyFunc b -> Player -> Int -> Board -> [(Board, Pos)] go (rs : rss) stc sc stn sn p n b | won = [] | valid = (b, m) : go rss stn sn st' sc (- p) (succ n) (putOrb p m b) | otherwise = [] where won = n > 1 && hasWon (- p) b (m, st') = sc stc (mkRandoms rs) p b valid = isValidPos (size b) m && canPlaceOrb p m b -- Play a game and print it to the console playAndPrint :: Size -> StatefulStrategy a -> StatefulStrategy b -> IO () playAndPrint size sa sb = do seed <- randomIO -- let seed = 42 let moves = play (mkRandoms seed) size sa sb putStr $ unlines (zipWith showState moves $ cycle ['+', '-']) ++ "\n" ++ (case length moves `mod` 2 of 1 -> "Winner: +"; 0 -> "Winner: -") ++ "\n" ++ "View at https://vmnipkow16.in.tum.de/christmas2020/embed.html#i" ++ base64 (1 : t size ++ concatMap (t . snd) moves) ++ "\n" where showState (b, pos) p = showBoard b ++ p : " places at " ++ show pos ++ "\n" t (a, b) = [a, b] mkRandoms :: Random a => Int -> [a] mkRandoms = randoms . mkStdGen base64 :: [Int] -> String base64 xs = case xs of [] -> "" [a] -> f1 a : f2 a 0 : "==" [a, b] -> f1 a : f2 a b : f3 b 0 : "=" a : b : c : d -> f1 a : f2 a b : f3 b c : f4 c : base64 d where alphabet = (!!) "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" f1 a = alphabet $ shiftR a 2 f2 a b = alphabet $ shiftL (a .&. 3) 4 .|. shiftR b 4 f3 b c = alphabet $ shiftL (b .&. 15) 2 .|. shiftR c 6 f4 c = alphabet $ c .&. 63