module Exercise08 where import Data.Bits import Data.List import System.Random (Random, mkStdGen, randomIO, randoms) -- Player is either 1 or -1 type Player = Int -- A field is just an Int value where the absolute gives the number of pieces on the field -- and the sign corresponds to the player -- e.g. -3 would mean there are three blobs in this field of player -1 type Field = Int type Row = [Field] type Column = [Field] -- boards are rectangles represented as a list of rows type Board = [Row] -- A position on the board is represented as (row, column) -- (0,0) is the top left corner, coordinate values increase towards the bottom right type Pos = (Int, Int) -- A size represented as (height,width) type Size = (Int, Int) -- A strategy takes the player who's move it is, optionally takes a list of double values -- to allow for probabilistic strategies, takes the current board and gives back the position -- of the move the player should do type Strategy = [Double] -> Player -> Board -> Pos -- A stateful strategy can additionally pass some object between invocations type StatefulStrategyFunc a = a -> [Double] -> Player -> Board -> (Pos, a) -- first value is the state object to pass to the first invocation of each game type StatefulStrategy a = (a, StatefulStrategyFunc a) defaultSize :: (Int, Int) defaultSize = (9, 6) -- Some useful helper functions row :: Board -> Int -> Row row = (!!) column :: Board -> Int -> Column column = row . transpose width :: Board -> Int width (x : _) = length x width _ = 0 height :: Board -> Int height = length size :: Board -> Size size b = (height b, width b) getCell :: Pos -> Board -> Field getCell (y, x) b = b !! y !! x -- pretty print a single cell showCell :: Field -> String showCell c = "- +" !! succ (signum c) : show (abs c) -- pretty print the given board showBoard :: Board -> String showBoard = unlines . map (unwords . map showCell) -- print a board to the console printBoard :: Board -> IO () printBoard = putStr . showBoard -- check if a position is on a board of the given size isValidPos :: Size -> Pos -> Bool isValidPos (r, c) (y, x) = y >= 0 && y < r && x >= 0 && x < c {- x.1 -} -- Check if the given player can put an orb on the given position canPlaceOrb :: Player -> Pos -> Board -> Bool canPlaceOrb 1 (y, x) b = isValidPos (size b) (y, x) && getCell (y, x) b >= 0 canPlaceOrb (-1) (y, x) b = isValidPos (size b) (y, x) && getCell (y, x) b <= 0 -- Check if the given player has won the game, -- you can assume that the opponent has made at least one move before hasWon :: Player -> Board -> Bool hasWon 1 b = minimum (concat b) >= 0 hasWon (-1) b = maximum (concat b) <= 0 -- the list of neighbors of a cell. neighbors :: Size -> Pos -> [Pos] neighbors (r, c) (y, x) = filter (isValidPos (r, c)) [(y + 1, x), (y -1, x), (y, x + 1), (y, x -1)] -- update a single position on the board -- f: function that modifies the number of orbs in the cell -- p: player to whom the updated cell should belong updatePos :: (Int -> Int) -> Player -> Pos -> Board -> Board updatePos f p (y, x) b = fst partsRow ++ [v ++ (neu : h)] ++ tail (snd partsRow) where partsRow = splitAt y b liste = splitAt x $ head (snd partsRow) v = fst liste neu = f (abs $ head (snd liste)) * p h = tail (snd liste) {- x.2 -} -- place an orb for the given player in the given cell putOrb :: Player -> Pos -> Board -> Board putOrb p (y, x) b | hasWon p b && not (all (== 0) (concat b)) = b | abs (getCell (y, x) b) + 1 < lenN = updatePos (+ 1) p (y, x) b | otherwise = if lenN == 2 then two else if lenN == 3 then three else four where neigh = neighbors (size b) (y, x) lenN = length neigh two = putOrb p (neigh !! 1) $ putOrb p (head neigh) $ updatePos (const 0) p (y, x) b three = putOrb p (neigh !! 2) two four = putOrb p (neigh !! 3) three {- x.3 -} {-WETT-} -- Your strategy. strategy :: Strategy strategy _ p b = pNext p b (0, 0) ((0, 0), -10000000) -- next position to set for player pNext :: Player -> Board -> Pos -> (Pos, Int) -> Pos pNext p b curPos (maxPos, maxScore) | curPos == (-1, -1) = maxPos | canPlaceOrb p curPos b && curScore > maxScore = pNext p b nxtPos (curPos, curScore) | otherwise = pNext p b nxtPos (maxPos, maxScore) where nxtPos = nextPos curPos b myMoveB = putOrb p curPos b oppMoveB = let oppPos = oppNext (p * (-1)) myMoveB (0, 0) ((0, 0), -10000000) in putOrb (p * (-1)) oppPos myMoveB curScore = 2 * eval p oppMoveB + eval p myMoveB -- assumed move for opponent oppNext :: Player -> Board -> Pos -> (Pos, Int) -> Pos oppNext p b curPos (maxPos, maxScore) | curPos == (-1, -1) = maxPos | canPlaceOrb p curPos b && curScore > maxScore = oppNext p b nPos (curPos, curScore) | otherwise = oppNext p b nPos (maxPos, maxScore) where nPos = nextPos curPos b curScore = eval p $ putOrb p curPos b -- evaluate given board for given player and return score eval :: Player -> Board -> Int eval p b | hasWon (p * (-1)) b = -1000000 | hasWon p b = 1000000 | otherwise = countBodies p b - cInDanger p b (0, 0) 0 + cInDanger (p * (-1)) b (0, 0) 0 -- returns the number of orbs of the given player, that are in danger of being overflown by opponent-neighbour-cells cInDanger :: Player -> Board -> Pos -> Int -> Int cInDanger p b curPos acc | curPos == (-1, -1) = acc | signum c == p = cInDanger p b nextP (acc + neighOv) | otherwise = cInDanger p b nextP acc where c = getCell curPos b nextP = nextPos curPos b curNeigh = neighbors (size b) curPos neighOv = if not (any (\n -> orbsUntilOverflow n b < orbsUntilOverflow curPos b && signum (getCell n b) == p * (- 1)) curNeigh) then - abs c else abs c -- number of orbs in cell required for overflow orbsUntilOverflow :: Pos -> Board -> Int orbsUntilOverflow pos b = length (neighbors (size b) pos) - abs (getCell pos b) countBodies :: Player -> Board -> Int countBodies p b = foldr (\x acc -> if signum x == p then abs x + acc else acc) 0 (concat b) -- returns position of next cell on given board nextPos :: Pos -> Board -> Pos nextPos (y, x) b | y == height b - 1 && x == width b - 1 = (-1, -1) -- end of row and col | x == width b - 1 = (y + 1, 0) -- end of row | otherwise = (y, x + 1) -- adds state to a strategy that doesn't use it wrapStrategy :: Strategy -> StatefulStrategy Int wrapStrategy strat = (0, \s r p b -> (strat r p b, succ s)) -- the actual strategy submissions -- if you want to use state modify this instead of strategy -- additionally you may change the Int in this type declaration to any type that is usefully for your strategy strategyState :: StatefulStrategy Int strategyState = wrapStrategy strategy {-TTEW-} -- Simulate a game between two strategies on a board of the given size and -- returns the state of the board before each move together with the player that won the game play :: [Int] -> Size -> StatefulStrategy a -> StatefulStrategy b -> [(Board, Pos)] play rss (r, c) (isa, sa) (isb, sb) = go rss isa sa isb sb 1 0 (replicate r (replicate c 0)) where -- type signature is necessary, inferred type is wrong! go :: [Int] -> a -> StatefulStrategyFunc a -> b -> StatefulStrategyFunc b -> Player -> Int -> Board -> [(Board, Pos)] go (rs : rss) stc sc stn sn p n b | won = [] | valid = (b, m) : go rss stn sn st' sc (- p) (succ n) (putOrb p m b) | otherwise = [] where won = n > 1 && hasWon (- p) b (m, st') = sc stc (mkRandoms rs) p b valid = isValidPos (size b) m && canPlaceOrb p m b -- Play a game and print it to the console playAndPrint :: Size -> StatefulStrategy a -> StatefulStrategy b -> IO () playAndPrint size sa sb = do seed <- randomIO -- let seed = 42 let moves = play (mkRandoms seed) size sa sb putStr $ unlines (zipWith showState moves $ cycle ['+', '-']) ++ "\n" ++ (case length moves `mod` 2 of 1 -> "Winner: +"; 0 -> "Winner: -") ++ "\n" ++ "View at https://vmnipkow16.in.tum.de/christmas2020/embed.html#i" ++ base64 (1 : t size ++ concatMap (t . snd) moves) ++ "\n" where showState (b, pos) p = showBoard b ++ p : " places at " ++ show pos ++ "\n" t (a, b) = [a, b] mkRandoms :: Random a => Int -> [a] mkRandoms = randoms . mkStdGen base64 :: [Int] -> String base64 xs = case xs of [] -> "" [a] -> f1 a : f2 a 0 : "==" [a, b] -> f1 a : f2 a b : f3 b 0 : "=" a : b : c : d -> f1 a : f2 a b : f3 b c : f4 c : base64 d where alphabet = (!!) "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" f1 a = alphabet $ shiftR a 2 f2 a b = alphabet $ shiftL (a .&. 3) 4 .|. shiftR b 4 f3 b c = alphabet $ shiftL (b .&. 15) 2 .|. shiftR c 6 f4 c = alphabet $ c .&. 63