module Exercise08 where import Data.Bits import Data.List import System.Random (mkStdGen, randoms, randomIO, Random) -- Player is either 1 or -1 type Player = Int -- A field is just an Int value where the absolute gives the number of pieces on the field -- and the sign corresponds to the player -- e.g. -3 would mean there are three blobs in this field of player -1 type Field = Int type Row = [Field] type Column = [Field] -- boards are rectangles represented as a list of rows type Board = [Row] -- A position on the board is represented as (row, column) -- (0,0) is the top left corner, coordinate values increase towards the bottom right type Pos = (Int, Int) -- A size represented as (height,width) type Size = (Int, Int) -- A strategy takes the player who's move it is, optionally takes a list of double values -- to allow for probabilistic strategies, takes the current board and gives back the position -- of the move the player should do type Strategy = [Double] -> Player -> Board -> Pos -- A stateful strategy can additionally pass some object between invocations type StatefulStrategyFunc a = a -> [Double] -> Player -> Board -> (Pos, a) -- first value is the state object to pass to the first invocation of each game type StatefulStrategy a = (a, StatefulStrategyFunc a) defaultSize :: (Int, Int) defaultSize = (9,6) -- Some useful helper functions row :: Board -> Int -> Row row = (!!) column :: Board -> Int -> Column column = row . transpose width :: Board -> Int width (x : _) = length x width _ = 0 height :: Board -> Int height = length size :: Board -> Size size b = (height b, width b) getCell :: Pos -> Board -> Field getCell (y, x) b = b !! y !! x -- pretty print a single cell showCell :: Field -> String showCell c = "- +" !! succ (signum c) : show (abs c) -- pretty print the given board showBoard :: Board -> String showBoard = unlines . map (unwords . map showCell) -- print a board to the console printBoard :: Board -> IO () printBoard = putStr . showBoard -- check if a position is one a board of the given size isValidPos :: Size -> Pos -> Bool isValidPos (r, c) (y, x) = y >= 0 && y < r && x >= 0 && x < c {- x.1 -} -- Check if the given player can put an orb on the given position canPlaceOrb :: Player -> Pos -> Board -> Bool canPlaceOrb p pos b = p * getCell pos b >= 0 -- Check if the given player has won the game, -- you can assume that the opponent has made at least one move before hasWon :: Player -> Board -> Bool hasWon p b = and [canPlaceOrb p (x, y) b | x <- [0 .. length b - 1], y <- [0 .. length (head b) - 1]] -- the list of neighbors of a cell neighbors :: Size -> Pos -> [Pos] neighbors (r, c) (y, x) = [(a,b) | (a,b) <- [(y - 1, x), (y + 1, x), (y, x + 1), (y, x - 1)], isValidPos (r,c) (a,b)] -- update a single position on the board -- f: function that modifies the number of orbs in the cell -- p: player to whom the updated cell should belong updatePos :: (Int -> Int) -> Player -> Pos -> Board -> Board updatePos f p pos b = setVal (p * f (abs(getCell pos b))) pos b setVal :: Int -> Pos -> Board -> Board setVal val (y,x) b = take y b ++ [take x (b !! y) ++ val:drop (x + 1) (b !! y)] ++ drop (y + 1) b {- x.2 -} -- place an orb for the given player in the given cell putOrb :: Player -> Pos -> Board -> Board putOrb player pos b = handleAllOverflows [pos] player (updatePos (+1) player pos b) handleAllOverflows :: [Pos] -> Player -> Board -> Board handleAllOverflows [] _ b = b handleAllOverflows (p:ps) player b = if hasWon player b then b else handleAllOverflows (ps ++ newPosToHandle) player newBoard where (newBoard, newPosToHandle) = handleOverflow p player b handleOverflow :: Pos -> Player -> Board -> (Board, [Pos]) handleOverflow pos pl b = if tokens < length nebs then (b, []) else (updateMultiplePositons ((\x -> x - length nebs):replicate (length nebs) (+1)) pl (pos:nebs) b, nebs) where nebs = neighbors (size b) pos tokens = abs (getCell pos b) updateMultiplePositons :: [Int -> Int] -> Player -> [Pos] -> Board -> Board updateMultiplePositons [] _ _ b = b updateMultiplePositons (f:fs) pl (p:ps) b = updateMultiplePositons fs pl ps (updatePos f pl p b) {- x.3 -} {-WETT-} -- Your strategy strategy :: Strategy strategy rand player board = selectRandomMove (head rand) (snd (getMax board player player 2)) selectRandomMove :: Double -> [Pos] -> Pos selectRandomMove rnd ps = ps !! (abs (floor rnd) `mod` length ps) rateBoard :: Board -> Player -> Int rateBoard b p | hasWon p b = 9999999999 | otherwise = p * sum [getCell (y,x) b | y <- [0..height b - 1], x <- [0 .. width b - 1]] generateAllMoves :: Board -> Player -> [(Pos, Board)] generateAllMoves b p = [((y,x), putOrb p (y,x) b) | y <- [0..height b - 1], x <- [0 .. width b - 1], canPlaceOrb p (y,x) b] selectBestMoves :: [(Pos, Int)] -> (Int -> Int -> Int) -> (Int, [Pos]) selectBestMoves [(p,r)] _ = (r, [p]) selectBestMoves ((p,r):ms) f | f r suffR > 0 = (r, [p]) | f r suffR == 0 = (r, p:suffPs) | otherwise = (suffR, suffPs) where (suffR, suffPs) = selectBestMoves ms f getMin :: Board -> Player -> Player-> Int -> (Int, [Pos]) getMin board placingPlayer ratingPlayer 0 = (rateBoard board ratingPlayer, []) getMin board placingPlayer ratingPlayer depth = selectBestMoves [(move, fst (getMax moveB (placingPlayer * (-1)) ratingPlayer (depth - 1))) | (move, moveB) <- generateAllMoves board placingPlayer] (flip (-)) getMax :: Board -> Player -> Player -> Int -> (Int, [Pos]) getMax board placingPlayer ratingPlayer 0 = (rateBoard board ratingPlayer, []) getMax board placingPlayer ratingPlayer depth = selectBestMoves [(move, fst (getMin moveB (placingPlayer * (-1)) ratingPlayer (depth - 1))) | (move, moveB) <- generateAllMoves board placingPlayer] (-) -- adds state to a strategy that doesn't use it wrapStrategy :: Strategy -> StatefulStrategy Int wrapStrategy strat = (0, \s r p b -> (strat r p b, succ s)) -- the actual strategy submissions -- if you want to use state modify this instead of strategy -- additionally you may change the Int in this type declaration to any type that is usefully for your strategy strategyState :: StatefulStrategy Int strategyState = wrapStrategy strategy {-TTEW-} -- Simulate a game between two strategies on a board of the given size and -- returns the state of the board before each move together with the player that won the game play :: [Int] -> Size -> StatefulStrategy a -> StatefulStrategy b -> [(Board, Pos)] play rss (r, c) (isa, sa) (isb, sb) = go rss isa sa isb sb 1 0 (replicate r (replicate c 0)) where -- type signature is necessary, inferred type is wrong! go :: [Int] -> a -> StatefulStrategyFunc a -> b -> StatefulStrategyFunc b -> Player -> Int -> Board -> [(Board, Pos)] go (rs:rss) stc sc stn sn p n b | won = [] | valid = (b, m) : go rss stn sn st' sc (-p) (succ n) (putOrb p m b) | otherwise = [] where won = n > 1 && hasWon (-p) b (m, st') = sc stc (mkRandoms rs) p b valid = isValidPos (size b) m && canPlaceOrb p m b -- Play a game and print it to the console playAndPrint :: Size -> StatefulStrategy a -> StatefulStrategy b -> IO () playAndPrint size sa sb = do seed <- randomIO -- let seed = 42 let moves = play (mkRandoms seed) size sa sb putStr $ unlines (zipWith showState moves $ cycle ['+', '-']) ++ "\n" ++ (case length moves `mod` 2 of { 1 -> "Winner: +"; 0 -> "Winner: -" }) ++ "\n" ++ "View at https://vmnipkow16.in.tum.de/christmas2020/embed.html#i" ++ base64 (1 : t size ++ concatMap (t . snd) moves) ++ "\n" where showState (b, pos) p = showBoard b ++ p : " places at " ++ show pos ++ "\n" t (a, b) = [a, b] mkRandoms :: Random a => Int -> [a] mkRandoms = randoms . mkStdGen base64 :: [Int] -> String base64 xs = case xs of [] -> "" [a] -> f1 a : f2 a 0 : "==" [a, b] -> f1 a : f2 a b : f3 b 0 : "=" a : b : c : d -> f1 a : f2 a b : f3 b c : f4 c : base64 d where alphabet = (!!) "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" f1 a = alphabet $ shiftR a 2 f2 a b = alphabet $ shiftL (a .&. 3 ) 4 .|. shiftR b 4 f3 b c = alphabet $ shiftL (b .&. 15) 2 .|. shiftR c 6 f4 c = alphabet $ c .&. 63