module Exercise08 where import Data.Bits import Data.List import Data.Function import System.Random (mkStdGen, randoms, randomIO, Random) -- Player is either 1 or -1 type Player = Int -- A field is just an Int value where the absolute gives the number of pieces on the field -- and the sign corresponds to the player -- e.g. -3 would mean there are three blobs in this field of player -1 type Field = Int type Row = [Field] type Column = [Field] -- boards are rectangles represented as a list of rows type Board = [Row] -- A position on the board is represented as (row, column) -- (0,0) is the top left corner, coordinate values increase towards the bottom right type Pos = (Int, Int) -- A size represented as (height,width) type Size = (Int, Int) -- A strategy takes the player who's move it is, optionally takes a list of double values -- to allow for probabilistic strategies, takes the current board and gives back the position -- of the move the player should do type Strategy = [Double] -> Player -> Board -> Pos -- A stateful strategy can additionally pass some object between invocations type StatefulStrategyFunc a = a -> [Double] -> Player -> Board -> (Pos, a) -- first value is the state object to pass to the first invocation of each game type StatefulStrategy a = (a, StatefulStrategyFunc a) defaultSize :: (Int, Int) defaultSize = (9,6) -- Some useful helper functions row :: Board -> Int -> Row row = (!!) au :: Int -> Int au n = 0 column :: Board -> Int -> Column column = row . transpose width :: Board -> Int width (x : _) = length x width _ = 0 height :: Board -> Int height = length size :: Board -> Size size b = (height b, width b) getCell :: Pos -> Board -> Field getCell (y, x) b = b !! y !! x -- pretty print a single cell showCell :: Field -> String showCell c = "- +" !! succ (signum c) : show (abs c) -- pretty print the given board showBoard :: Board -> String showBoard = unlines . map (unwords . map showCell) -- print a board to the console printBoard :: Board -> IO () printBoard = putStr . showBoard -- check if a position is one a board of the given size isValidPos :: Size -> Pos -> Bool isValidPos (r, c) (y, x) = y >= 0 && y < r && x >= 0 && x < c {- x.1 -} -- Check if the given player can put an orb on the given position canPlaceOrb :: Player -> Pos -> Board -> Bool canPlaceOrb p (y, x) b = if (signum f) * (signum p) < 0 then False else True where f = getCell (y, x) b -- Check if the given player has won the game, -- you can assume that the opponent has made at least one move before hasWon :: Player -> Board -> Bool hasWon p b = and [ not ((signum (getCell (y, x) b)) * (signum p) < 0 )| x <- [0 .. (width b - 1)], y <- [0 .. (height b - 1)]] -- the list of neighbors of a cell neighbors :: Size -> Pos -> [Pos] neighbors (r, c) (y, x) = filter (isValidPos (r, c)) [ob, unt, rech, lnks] where ob = (y-1, x) unt = (y+1, x) rech = (y, x+1) lnks = (y, x-1) -- update a single position on the board -- f: function that modifies the number of orbs in the cell -- p: player to whom the updated cell should belong updatePos :: (Int -> Int) -> Player -> Pos -> Board -> Board updatePos f p (y, x) b | y == 899 = [zeNew] ++ (drop 1 b) |otherwise = (take y b) ++ [zeNew] ++ (drop (y+1) b) where zeile = row b y fieldNew = p * (f (abs (getCell (y, x) b))) zeNew = zeNe zeile (y, x) fieldNew zeNe :: Row -> Pos -> Field -> Row zeNe zeile (y, x) fi | x == 98 = fi:(drop 1 zeile) | otherwise = (take x zeile) ++ [fi] ++ (drop (x+1) zeile) {- x.2 -} {-} isFlld :: Board -> Pos -> Bool isFlld b p = and [abs (getCell ngb b) <= anzF| ngb <- nghbrs] where nghbrs = neighbors (size b) p anzF = abs (getCell p b) -} doOvfl :: Player -> Board -> [Pos] -> Board doOvfl pl b (ng:nghbrs) = doOvfl pl (updatePos (\x -> 1 + abs x) pl ng b) nghbrs doOvfl _ b [] = b filled :: Board -> Pos -> Bool filled b po = length( neighbors (size b) po) <= (abs (getCell po b)) updOvflw :: Player -> [Pos] -> Board -> Board updOvflw pl (po:ps) b |filled b po = if isOver b then b else updOvflw pl (ps ++ nghbrs) (doOvfl pl brdOhne nghbrs) |otherwise = updOvflw pl ps b where nghbrs = neighbors (size b) po brdOhne = updatePos (\x -> abs ( (abs x) - length nghbrs) ) pl po b updOvflw pl [] b = b isOver :: Board -> Bool isOver b = (hasWon 1 b) || hasWon (-1) b -- place an orb for the given player in the given cell putOrb :: Player -> Pos -> Board -> Board putOrb p (y, x) b = updOvflw p [(y, x)] neBoard where neBoard = updatePos (\x -> 1 + abs x ) p (y, x) b {- x.3 -} {-WETT-} -- Your strategy anzOrbs :: Player -> Board -> Int anzOrbs pl b = sum [abs $ getCell (y, x) b| y <- [0 .. (hei - 1)], x <- [0 .. (wid - 1)], (pl * (getCell (y, x) b)) > 0] where (hei, wid) = size b validMv :: Player -> Board -> Pos -> Bool validMv pl b po = (getCell po b) * pl >= 0 smlt :: Player -> Pos -> Board -> Int smlt pl po b = strtOpp (-pl) nwBrd where nwBrd = putOrb pl po b smltOppnt :: Player -> Pos -> Board -> Int smltOppnt pl po b = strtScndOpp (-pl) nwBrd where nwBrd = putOrb pl po b smltSel :: Player -> Pos -> Board -> Int smltSel pl po b = strtOpp (-pl) nwBrd where nwBrd = putOrb pl po b smltEas :: Player -> Board -> Pos -> Int smltEas pl b po = anzOrbs pl nwBrd - (anzOrbs (-pl) nwBrd) where nwBrd = putOrb pl po b bstMv :: Player -> Board -> Int -> [Pos] -> Pos bstMv pl b bst (mv:mvs) = if (smlt pl mv b) == bst then mv else bstMv pl b bst mvs bstMvOpp :: Player -> Board -> Int -> [Pos] -> Pos bstMvOpp pl b bst (mv:mvs) = if (smltOppnt pl mv b) == bst then mv else bstMv pl b bst mvs strategy :: Strategy --[Double] -> Player -> Board -> Pos strategy ds pl b = resltMv where (hght, wdth) = size b allPos = [(y, x) | y <- [0.. (hght -1)], x <- [0.. (wdth - 1)]] vldMvs = filter (validMv pl b) allPos smpls = map (\pstn -> oppSmpl pl b pstn) vldMvs bstSmpls = take 30 $ reverse $ sortBy (compare `on` fst) (smpls) nmbsMv = map (\(n, pstn) -> smlt pl pstn b) bstSmpls bstNmb = maximum nmbsMv resltMv = bstMv pl b bstNmb vldMvs strtOpp :: Player -> Board -> Int strtOpp pl b = bstNmb where (hght, wdth) = size b allPos = [(y, x) | y <- [0.. (hght -1)], x <- [0.. (wdth - 1)]] vldMvs = filter (validMv pl b) allPos smpls = map (\pstn -> oppSmpl pl b pstn) vldMvs bstSmpls = take 30 $ reverse $ sortBy (compare `on` fst) (smpls) nmbsMv = map (\(n, pstn) -> smltOppnt pl pstn b) bstSmpls bstNmb = minimum nmbsMv -- resltMv = bstMv pl b bstNmb vldMvs strtSelf :: Player -> Board -> Int strtSelf pl b = bstNmb where (hght, wdth) = size b allPos = [(y, x) | y <- [0.. (hght -1)], x <- [0.. (wdth - 1)]] vldMvs = filter (validMv pl b) allPos smpls = map (\pstn -> oppSmpl pl b pstn) vldMvs bstSmpls = take 30 $ reverse $ sortBy (compare `on` fst) (smpls) nmbsMv = map (\(n, pstn) -> smltOppnt pl pstn b) bstSmpls bstNmb = maximum nmbsMv strtScndOpp :: Player -> Board -> Int strtScndOpp pl b = bstNmb where (hght, wdth) = size b allPos = [(y, x) | y <- [0.. (hght -1)], x <- [0.. (wdth - 1)]] vldMvs = filter (validMv pl b) allPos nmbsMv = map (\pstn -> smltEas pl b pstn) vldMvs bstNmb = minimum nmbsMv oppSmpl :: Player -> Board -> Pos -> (Int, Pos) oppSmpl pl b po = (anzOrbs pl nwBrd - (anzOrbs (-pl) nwBrd), po) where nwBrd = putOrb pl po b -- adds state to a strategy that doesn't use it wrapStrategy :: Strategy -> StatefulStrategy Int wrapStrategy strat = (0, \s r p b -> (strat r p b, succ s)) -- the actual strategy submissions -- if you want to use state modify this instead of strategy -- additionally you may change the Int in this type declaration to any type that is usefully for your strategy strategyState :: StatefulStrategy Int strategyState = wrapStrategy strategy {-TTEW-} -- Simulate a game between two strategies on a board of the given size and -- returns the state of the board before each move together with the player that won the game play :: [Int] -> Size -> StatefulStrategy a -> StatefulStrategy b -> [(Board, Pos)] play rss (r, c) (isa, sa) (isb, sb) = go rss isa sa isb sb 1 0 (replicate r (replicate c 0)) where -- type signature is necessary, inferred type is wrong! go :: [Int] -> a -> StatefulStrategyFunc a -> b -> StatefulStrategyFunc b -> Player -> Int -> Board -> [(Board, Pos)] go (rs:rss) stc sc stn sn p n b | won = [] | valid = (b, m) : go rss stn sn st' sc (-p) (succ n) (putOrb p m b) | otherwise = [] where won = n > 1 && hasWon (-p) b (m, st') = sc stc (mkRandoms rs) p b valid = isValidPos (size b) m && canPlaceOrb p m b -- Play a game and print it to the console playAndPrint :: Size -> StatefulStrategy a -> StatefulStrategy b -> IO () playAndPrint size sa sb = do seed <- randomIO -- let seed = 42 let moves = play (mkRandoms seed) size sa sb putStr $ unlines (zipWith showState moves $ cycle ['+', '-']) ++ "\n" ++ (case length moves `mod` 2 of { 1 -> "Winner: +"; 0 -> "Winner: -" }) ++ "\n" ++ "View at https://vmnipkow16.in.tum.de/christmas2020/embed.html#i" ++ base64 (1 : t size ++ concatMap (t . snd) moves) ++ "\n" where showState (b, pos) p = showBoard b ++ p : " places at " ++ show pos ++ "\n" t (a, b) = [a, b] mkRandoms :: Random a => Int -> [a] mkRandoms = randoms . mkStdGen base64 :: [Int] -> String base64 xs = case xs of [] -> "" [a] -> f1 a : f2 a 0 : "==" [a, b] -> f1 a : f2 a b : f3 b 0 : "=" a : b : c : d -> f1 a : f2 a b : f3 b c : f4 c : base64 d where alphabet = (!!) "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" f1 a = alphabet $ shiftR a 2 f2 a b = alphabet $ shiftL (a .&. 3 ) 4 .|. shiftR b 4 f3 b c = alphabet $ shiftL (b .&. 15) 2 .|. shiftR c 6 f4 c = alphabet $ c .&. 63