module Exercise08 where import Data.Bits import Data.List import System.Random (mkStdGen, randoms, randomIO, Random) import Data.Maybe {- Rules The game is played by two players: Player +1 (Virus) and Player -1 (Antibodies). • The game takes place on an n*m cell grid, where n, m >= 2 • Initially, each cell is empty • In each turn, a player can either claim an empty cell by placing an orb in it or place another orb in a cell that player already owns • A player cannot place orbs in cells claimed by the opponent • A cell is filled when it contains at least the same number of orbs as orthogonally adjacent cells • When a cell is filled, the virus/antibodies overflow and attack the orthogonally adjacent cells, moving one orb into each neighbour and converting existing orbs into their own kind. • The game ends when either viruses or antibodies reach their goal of eliminating all orbs of the enemy. [[1,2,-1],[2,0,0],[0,-1,1]] [ 1, 2,-1] [ 2, 0, 0] [ 0,-1, 1] --> player +1 puts orb at (0, 1) [ 1, 3,-1] [ 2, 0, 0] [ 0,-1, 1] [ 2, 0, 2] [ 2, 1, 0] [ 0,-1, 1] [ 0, 2, 0] [ 3, 1, 1] [ 0,-1, 1] [ 1, 2, 0] [ 0, 2, 1] [ 1,-1, 1] [ 1, 2, 0] [ 0, 2, 1] [ 1,-1, 1] -} -- Player is either 1 or -1 type Player = Int -- A field is just an Int value where the absolute gives the number of pieces on the field -- and the sign corresponds to the player -- e.g. -3 would mean there are three blobs in this field of player -1 type Field = Int type Row = [Field] type Column = [Field] -- boards are rectangles represented as a list of rows type Board = [Row] -- A position on the board is represented as (row, column) -- (0,0) is the top left corner, coordinate values increase towards the bottom right type Pos = (Int, Int) -- A size represented as (height,width) type Size = (Int, Int) -- A strategy takes the player who's move it is, optionally takes a list of double values -- to allow for probabilistic strategies, takes the current board and gives back the position -- of the move the player should do type Strategy = [Double] -> Player -> Board -> Pos -- A stateful strategy can additionally pass some object between invocations type StatefulStrategyFunc a = a -> [Double] -> Player -> Board -> (Pos, a) -- first value is the state object to pass to the first invocation of each game type StatefulStrategy a = (a, StatefulStrategyFunc a) defaultSize :: (Int, Int) defaultSize = (9,6) -- Some useful helper functions row :: Board -> Int -> Row row = (!!) column :: Board -> Int -> Column column = row . transpose width :: Board -> Int width (x : _) = length x width _ = 0 height :: Board -> Int height = length size :: Board -> Size size b = (height b, width b) getCell :: Pos -> Board -> Field getCell (y, x) b = b !! y !! x setCell :: Board -> Pos -> Int -> Board setCell b (y, x) i = [[if r==y && c==x then i else getCell (r, c) b | c <- xs] | r <- ys] where ys = [0 .. height b - 1] xs = [0 .. width b - 1] -- pretty print a single cell showCell :: Field -> String showCell c = "- +" !! succ (signum c) : show (abs c) -- pretty print the given board showBoard :: Board -> String showBoard = unlines . map (unwords . map showCell) -- print a board to the console printBoard :: Board -> IO () printBoard = putStr . showBoard -- check if a position is on a board of the given size isValidPos :: Size -> Pos -> Bool isValidPos (r, c) (y, x) = y >= 0 && y < r && x >= 0 && x < c {- x.1 -} -- Check if the given player can put an orb on the given position canPlaceOrb :: Player -> Pos -> Board -> Bool canPlaceOrb p pos b | not $ isValidPos (size b) pos = False | otherwise = cell == 0 || ((p > 0 && cell > 0) || (p < 0 && cell < 0)) where cell = getCell pos b -- Check if the given player has won the game, -- you can assume that the opponent has made at least one move before hasWon :: Player -> Board -> Bool hasWon p b | p == -1 = all ((==True) . all (<=0)) b | otherwise = all ((==True) . all (>=0)) b -- the list of neighbors of a cell neighbors :: Size -> Pos -> [Pos] neighbors size (y, x) = [p | p <- [(y+1, x), (y-1, x), (y, x+1), (y, x-1)], isValidPos size p] -- update a single position on the board -- f: function that modifies the number of orbs in the cell -- p: player to whom the updated cell should belong updatePos :: (Int -> Int) -> Player -> Pos -> Board -> Board updatePos f p pos b = setCell b pos newVal where newVal = p * f (abs (getCell pos b)) {- x.2 -} -- place an orb for the given player in the given cell putOrb :: Player -> Pos -> Board -> Board putOrb p pos b | abs (getCell pos b) == length ns - 1 && not (hasWon p b) = overflow p pos newB ns | otherwise = newB where newB = updatePos (+1) p pos b ns = neighbors (size b) pos overflow :: Player -> Pos -> Board -> [Pos] -> Board overflow p pos b [y, z] = putOrb p y (putOrb p z (updatePos (+ (-1 * 2)) p pos b)) overflow p pos b [x, y, z] = putOrb p x (putOrb p y (putOrb p z (updatePos (+ (-1 * 3)) p pos b))) overflow p pos b [w, x, y, z] = putOrb p w (putOrb p x (putOrb p y (putOrb p z (updatePos (+ (-1 * 4)) p pos b)))) {- x.3 -} {- type Strategy = [Double] -> Player -> Board -> Pos type StatefulStrategyFunc a = a -> [Double] -> Player -> Board -> (Pos, a) type StatefulStrategy a = (a, StatefulStrategyFunc a) -} {-WETT-} -- Your strategy strategy :: Strategy strategy xs p b = candidates !! fromJust (elemIndex (maximum evals) evals) where candidates = candidateMoves p b evals = map (eval1 p b) candidates candidateMoves :: Player -> Board -> [Pos] candidateMoves p b = concat [[(y, x) | y <- [0 .. height b - 1], canPlaceOrb p (y, x) b] | x <- [0 .. width b - 1]] eval :: Player -> Board -> Pos -> Int eval p b pos = p * sum (map sum (putOrb p pos b)) eval1 :: Player -> Board -> Pos -> Int eval1 p b pos = p * sum (map sum enemyMove) where p' = negate p firstMove = putOrb p pos b enemyMove = putOrb p' (enemyStrategy [] p' firstMove) firstMove evalN :: Player -> Board -> Pos -> Int -> Int evalN p b pos 0 = p * sum (map sum b) evalN p b pos n = evalN p enemyMove (strategy [] p enemyMove) (n-1) where p' = negate p myMove = putOrb p pos b enemyMove = putOrb p' (enemyStrategy [] p' myMove) myMove enemyStrategy :: Strategy enemyStrategy xs p b = candidates !! fromJust (elemIndex (maximum evals) evals) where candidates = candidateMoves p b evals = map (eval p b) candidates -- adds state to a strategy that doesn't use it wrapStrategy :: Strategy -> StatefulStrategy Int wrapStrategy strat = (0, \s r p b -> (strat r p b, succ s)) -- the actual strategy submissions -- if you want to use state modify this instead of strategy -- additionally you may change the Int in this type declaration to any type that is usefully for your strategy strategyState :: StatefulStrategy Int strategyState = wrapStrategy strategy {-TTEW-} -- Simulate a game between two strategies on a board of the given size and -- returns the state of the board before each move together with the player that won the game play :: [Int] -> Size -> StatefulStrategy a -> StatefulStrategy b -> [(Board, Pos)] play rss (r, c) (isa, sa) (isb, sb) = go rss isa sa isb sb 1 0 (replicate r (replicate c 0)) where -- type signature is necessary, inferred type is wrong! go :: [Int] -> a -> StatefulStrategyFunc a -> b -> StatefulStrategyFunc b -> Player -> Int -> Board -> [(Board, Pos)] go (rs:rss) stc sc stn sn p n b | won = [] | valid = (b, m) : go rss stn sn st' sc (-p) (succ n) (putOrb p m b) | otherwise = [] where won = n > 1 && hasWon (-p) b (m, st') = sc stc (mkRandoms rs) p b valid = isValidPos (size b) m && canPlaceOrb p m b -- Play a game and print it to the console playAndPrint :: Size -> StatefulStrategy a -> StatefulStrategy b -> IO () playAndPrint size sa sb = do seed <- randomIO -- let seed = 42 let moves = play (mkRandoms seed) size sa sb putStr $ unlines (zipWith showState moves $ cycle ['+', '-']) ++ "\n" ++ (case length moves `mod` 2 of { 1 -> "Winner: +"; 0 -> "Winner: -" }) ++ "\n" ++ "View at https://vmnipkow16.in.tum.de/christmas2020/embed.html#i" ++ base64 (1 : t size ++ concatMap (t . snd) moves) ++ "\n" where showState (b, pos) p = showBoard b ++ p : " places at " ++ show pos ++ "\n" t (a, b) = [a, b] mkRandoms :: Random a => Int -> [a] mkRandoms = randoms . mkStdGen base64 :: [Int] -> String base64 xs = case xs of [] -> "" [a] -> f1 a : f2 a 0 : "==" [a, b] -> f1 a : f2 a b : f3 b 0 : "=" a : b : c : d -> f1 a : f2 a b : f3 b c : f4 c : base64 d where alphabet = (!!) "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" f1 a = alphabet $ shiftR a 2 f2 a b = alphabet $ shiftL (a .&. 3 ) 4 .|. shiftR b 4 f3 b c = alphabet $ shiftL (b .&. 15) 2 .|. shiftR c 6 f4 c = alphabet $ c .&. 63